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Post by 9th Cpt.Stew on Jun 4, 2009 22:01:37 GMT 1
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Post by 9th Cpt.Stew on Jul 30, 2009 17:11:09 GMT 1
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Post by {{TRI}} Legacy on Jul 30, 2009 20:10:34 GMT 1
Im in love <3 ^^
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Post by 9th Cpt.Stew on Jul 31, 2009 0:47:26 GMT 1
thanks! but what about the trailer
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Post by {{TRI}} Legacy on Jul 31, 2009 5:05:00 GMT 1
That too ^^
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KimblaZ
9th Veteran
Alcoholic
beer <3
Posts: 1,253
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Post by KimblaZ on Jul 31, 2009 10:39:05 GMT 1
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Post by 9th Vet.Dr. Zoidberg on Jul 31, 2009 11:17:44 GMT 1
im getting ready for it, 3.25 gb ram (4 really but windows wont fecking recognise the rest coz its shite) performance psu, getting new gfx card closer to the time so its not obsolete by then and gonna get a 22" monitor
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Post by 9th Cpt.Stew on Jul 31, 2009 17:25:37 GMT 1
ooo very flash - i'll upgrade the pc if it needs it
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Post by admin on Jul 31, 2009 23:33:10 GMT 1
i dont need to upgrade...all is high end atm muahahahaha
avp3 come to me..ill r@pe ya ^^
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Post by VIRUS on Aug 1, 2009 8:20:46 GMT 1
ROFL!!! BUHAHAHAHAHHAA!!!!! Are you SURE you know HOW?!?!?!?!? after ALL THESE DAMN YEARS!!! this is the first time you said it!! LMAO!!! as a kind hearted and a good friend i am, i would teach you evry thing i know.... alas i hold no power nore means nore expiriance in censoring what others say...anyway how DO you plan on censoring anything at all in the game?!
>XD Love meh for i am VIRUS!!!!!!!!!
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Post by 9th Cpt.Stew on Aug 1, 2009 9:52:54 GMT 1
u getting the game Virus - i think everyone would love to take it in turns to kill you
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Post by VIRUS on Aug 1, 2009 10:02:01 GMT 1
YAY another form of R@PING EVRY ONE!!!!! thx for the idea!! BUHAHAHAHHA
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Post by 9th Cpt.Stew on Aug 1, 2009 11:15:06 GMT 1
u may be able to rape the others but i doubt you'll rape me
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Post by VIRUS on Aug 1, 2009 11:35:16 GMT 1
you say that after all the time i spent with my tail in various parts in your body?!
you lil meany! T_T
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Post by 9th Co.Hazzer on Aug 1, 2009 16:09:09 GMT 1
aaaanyway...*looks up..shivers*....back to AvP3.....looking forward to browning me pants playing the marine campaign =)
pleaase get it right rebellion...I have FAITH in you!! ( oh, and don't forget the multiplayer btw learn from Sierras' mistakes!! )
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Post by 9th Cpt.Stew on Aug 1, 2009 17:48:52 GMT 1
as Russel Crowe said in Gladiator - If we work together we'll survive
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Post by 9th Vet.Dr. Zoidberg on Aug 1, 2009 23:53:35 GMT 1
no-one will be raping viry, i'll defend him to the last!
aliens always survive!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by 9th Cpt.Stew on Aug 1, 2009 23:55:37 GMT 1
Ha!
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Post by VIRUS on Aug 2, 2009 0:43:50 GMT 1
Ha! you say?! just coun't all the movies that are made bout us....thats 3 more then the pred and 5 more then any of you pesky 0umans! WAH!!!!
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Post by 9th Cpt.Stew on Aug 2, 2009 1:17:38 GMT 1
thats because the studios try very hard to prove u aint a weedy gay species - sadly those movies fail.. in the end you end up owned by a nuke.
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Post by 9th Vet.Faquey on Aug 2, 2009 2:34:09 GMT 1
indeed... muahaha.. either a human nuke or a pred elf destruct^^
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Post by VIRUS on Aug 2, 2009 16:00:50 GMT 1
ROFL!!!! you try to look good when you say in the end the only way to beat us is A NUKE?!?! BUHAHAHAA i take it as a complement!! using nukes agenst teeth claws and tail....WOW you rock 0umans!!
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Post by 9th Cpt.Stew on Aug 3, 2009 8:35:35 GMT 1
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Post by 9th Co.Hazzer on Aug 3, 2009 10:55:34 GMT 1
games been tweaked already...seems like the lock-on is now only working in the correct vision mode =)
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Post by 9th Vet.Johnny_Wolfdale on Aug 9, 2009 6:24:37 GMT 1
Anyone know system requirements for AvP3? E5300 Dual Core + GeForce 9600 is enough??
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Post by admin on Aug 9, 2009 8:55:37 GMT 1
Should be enought my friend,- Rebellion will sale games, not support the 2% of the high end elite gamers with an equipment the 98% of the normal users can only dream about. I think AvP3 will support dual core, so 5,2ghz is definitly enought, same for ur graphic card.
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Post by 9th Vet.Absolute on Aug 9, 2009 13:20:27 GMT 1
Allrighty.
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Post by 9th Co.Hazzer on Aug 9, 2009 14:26:13 GMT 1
Looks like there's a big reveal coming up this month in Cologne ( Koln ) anyway here's an interview from AvP Galaxy ;D
Interview: Rebellion About the upcoming Aliens vs. Predator game. Published August 7, 2009
Rebellion is no stranger to the Aliens vs Predator series. They first developed Aliens vs. Predator on the Atari Jaguar back in 1994 as well as the Aliens vs. Predator for PC in 1999. Now, they have been developing a new Aliens vs Predator first-person shooter for next-generation consoles and PC, due for release in early 2010. We interviewed Tim Jones, who is head of art and design at Rebellion, about the upcoming game. This interview was made after giving the community the chance to submit their own questions. We then selected the most popular questions to ask in our interview. Special thanks to ikarop for handling the interview with Sega and Rebellion.
AvPGalaxy - Thanks for doing this interview. Can you give us a brief update on the game's development?
Tim Jones - We're pretty far on in development for the game, on track for our early 2010 release date. Currently we're working on getting everything together for GamesCom in Cologne in August when we'll be doing our next reveal for the game so keep an eye out for what we show!
AvPGalaxy - One of the most important aspects in a game is the soundtrack. Can you tell us who will be doing it?
Tim Jones - We've been developing it in-house in conjunction with a very talented composer named Mark Rutherford. It's all designed so that the tracks can adapt dynamically to the action in the game, with different threads in the mix being added and subtracted fluidly in real time. We've just completed the recording with a full orchestra and the results are pretty stunning.
AvPGalaxy - From what we've seen so far, there are a number of AvP Requiem references such as the mines the Predator uses or the Predalien ripping out its victim's spine in the E3 demo. How much input did the Strauses have in making the game?
Tim Jones - We've taken inspiration from elements in all the movies and the Strauss brothers brought some interesting new ideas to the franchise. I had the pleasure of meeting them while they were still editing AvP Requiem and showed them some very early footage from the game, but otherwise I think they are very busy on other projects of their own.
AvPGalaxy - Are weapons from the original Predator films going to reappear in the game? For example, the Smart Disc or the Net Gun?
Tim Jones - Fans can expect to see familiar weapons from the Predator movies in the game. To date we've shown the Predator's wrist blades, shoulder cannon and mines. There's more to come so you'll have to just wait and see….
AvPGalaxy - Is the Predator's HUD seen in the E3 demo finalized? Is it customizable?
Tim Jones - The Predator's HUD has evolved a little from that seen in the E3 demo, but the look and functionality is largely the same. We have no current plans to make it customizable.
AvPGalaxy - Regarding the Aliens, how many types will there be? Are you including new ones?
Tim Jones - I will go so far as to say that all the Alien types seen in the movies will be represented in some form - and there will be a couple of interesting surprises too...
AvPGalaxy - How are you implementing the alien life cycle?
Tim Jones - The Alien life cycle is fully represented in the game, but you will have to wait and see exactly how we approach it!
AvPGalaxy - What new abilities will the Aliens have?
Tim Jones - We're working hard to ensure that the Alien character will retain its unique approach to navigating the environment but with an intuitive control system that will allow gamers of all abilities to pick and play as the Alien without any difficulty. The Alien as a playable character is genuinely unique with its ability to cling to any part of the environment, for example allowing it to track an enemy by following it from the roof above. The gruesome kill moves we've added will definitely raise some eyebrows... It's particularly fun to play as in multiplayer and we think the fans will love it.
AvPGalaxy - How do you think the marine campaign will differ from "Aliens: Colonial Marines"?
Tim Jones - That's really a question for SEGA, we're developing the game that we want to make ensuring that it's consistent with the previous AvP titles and evolving the franchise. From our understanding Aliens: Colonial Marines is very much about tactical squad gameplay, whereas with our game it's much more of a solo survival experience - this is where we've found the real atmosphere and horror is for AvP.
AvPGalaxy - Will the Marines feature any weapons or abilities they didn't have in previous games? If yes, which ones?
Tim Jones - The game is set 30 years after the events of Alien 3 so all the technology has moved on since the weaponry from the movie Aliens so you can expect to see the familiar guns like the pulse rifle but with a little twist. And, yes, there will be new weaponry in there that you haven't seen before but we're keeping that under wraps for now…
AvPGalaxy - 'Aliens' described pulse rifles as firing explosive, armour piercing rounds. Will we see Predators getting ripped apart as easily by these as Aliens are?
Tim Jones - Of course, you'll see Predators being torn into by the Marine's gunfire. It'll takemore firepower than your average Alien but you'll be able to take them down provided they don't get to you first. As Dutch famously said: “If it bleeds, we can kill it...”
AvPGalaxy - Does the game's storyline follow a linear path, or are there multiple ways to complete the game? Will there be multiple endings?
Tim Jones - The story will be linear for each of the three species, and each species has its own different ending. Each species has its own distinctly different and story driven single player campaign so to understand the whole story it's recommended that you complete the campaign for all three. The three stories are all also interlinked so you will see cross over in the narrative between them. AvPGalaxy - Tell us about character customization. Is there going to be any way of customizing your characters in SP or MP? If possible what can be changed in terms of aesthetics, character classes and skill proficiencies?
Tim Jones - We've decided to focus on making sure the balance between the 3 species different playing styles is just right so we aren't planning on different classes as such right now, however you will be able to select from a number of cool character model variants in multiplayer.
AvPGalaxy - What modes are you working on for the multiplayer mode? Are Survival and Evac in your list?
Tim Jones - I can't talk directly about multiplayer as we'll be revealing more info on this later in the year. Suffice to say, multiplayer involving the three different species, each with their own unique playing style and abilities, is very interesting and will offer gamers something they've never experienced before online.
AvPGalaxy - The previous AvP games had a long life cycle thanks to toolsets and modifications. Do you have any post-release plans to further extend the game's life with expanded toolsets or any other community-focused content-creation tools?
Tim Jones - We're concentrating on making the game everything it can be right now - it is definitely our aim to make sure the game has as long a life as possible.
AvPGalaxy - At this point, has SEGA thought of releasing a playable demo?
Tim Jones - We'd love to release a playable demo for the game, it's definitely something we're very keen to do. I'm afraid I can't tell you anymore, you'll have to wait and see.
AvPGalaxy - Which future conventions do SEGA have in mind for showing this game?
Tim Jones - Our next reveal for AvP is at GamesCom in Cologne in August. It's going to be a big one so definitely keep an eye out for what we've got to show on the game. There's still plenty more to come, especially our multiplayer where all three species can face off against each other, so we're very excited about the coming months leading up to our release date.
AvPGalaxy - Thanks for your time. We look forward to learning more about AvP very soon.
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Post by 56kdisaster on Aug 9, 2009 17:36:21 GMT 1
cant wait!
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Post by 9th Cpt.Stew on Aug 11, 2009 9:33:02 GMT 1
Taken from AVPGalaxy:
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Theres only a few new scans, but yeah, maybe I'll uplaod later.
THIS JUST IN, THE MAGAZINE CONTAINS TALK ABOUT THE ALIEN CAMPAIGN AND HOW IT PLAYS
[/cruise]
I'm gonna type it up now.
E1: Alien Gameplay info:
INFO BOX: According to the devs, the alien campaign is more about strategy and puzzles - using the enviroment to get at your target.
HOW WILL THE ALIEN FIGHT?: With his tail, claws and teeth - the alien is all about close combat and pouncing from the shadows.
WHAT IS THE ALIEN'S MOTIVATION?: He's in it to expand the hive, so it isn't jsut about killing enemies: it's about impregnating them too.
"You notice you're special right from the start. It's something we play on throughout the rest of the game" explains alex Moore, lead designer at Rebellion, the team mking AvP. He's talking about your specific Alien character within the game - a creature created in a lab, bred to be genetically superior to other Aliens - but his sentinments also apply to the very notion of playing as an Alien. It is quite, simply, something special and unique.
"You're searching out the more vulenrable, defenceless, un-armed characters who are being defended by heavily armed Marines or other aspects of the enviroment - so this makes gameplay more strategic and puzzle focused, rather than objective-based."
"You'll be coming up against humans in the form of Marines and colonists, so whatt hey say about your actions, and the things that they say to indicate what you should do next, will contextualize what you're doing." clarifies Moore. Your overall objective is to expand your species, to spread the influence of the hive - it's very primal. Every stage is about survival (and not becoming the prize feature on a Predator's trophy wall), or tracking down humans to stick with a facehugger. That's right, you get to forcefully insert facehuggers down the gullets of terrified men. "When you find the right person, you can hold them down and introduce a facehugger tot heir face. The animation is pretty gruesome" says Jones before Moore chips in: "Compared to the facehugger animation, the Predator head-rip is looking quite tame..." Yikes.
E2: " Your phermone vision mode wil highlight characters and items of interest in the enviroment - like vents - that you can leap into" explains Jones. You'll be able to detect enemies through walls with the phermone mode - an ability no other species will have, and one that'll come in handy for setting up ambushes. Staying hidden is the key to success, which is why Rebellion descirbe the Alien as "more strategic and puzzle focused". Other species rely on picking Aliens off at a distanc, since your tail, claws and jaws are deadly up close - but with the ability to crawl on ceilings and smell through walls, the Alien itself is the weapon. Why are you a 'lab-grown zenomorph? it's a secret that "justifies the alien being alone through most of the plot" tease the developers. But you'll still mix with the hive, to deadly effect.....
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